![]() One way we did this was to follow the same concept as the public sign system using symbols to represent information in a universal manner. With the main mechanic out of the way we focused on the visual language that would make the game standout. ![]() In playmode you control the main character, while puzzlemode allows you to edit the layout of the puzzle. This created two distinct modes – playmode and puzzlemode. We discovered while working in our puzzle editor that creating the puzzle was half the fun! So we took the core of our puzzle editor (moving and connecting signs) and turned that into our main mechanic. In the beginning we did a lot of prototyping in an attempt to find our unique puzzle mechanic. This took a long time because we knew that we wanted to make something unique and high quality. With no previous knowledge or experience in game development, we began with the basics and learned as we went. As we got older we had to ask ourselves the inevitable question, “What do we want to be when we grow up?” We decided to pursue our dream and start our own game studio named Skookum Arts. In our early years, we were very much inspired by a lot of movies and games. Growing up together we enjoyed being creative and we were always exploring and dreaming up new ideas. Daniel Lackey is the artist, his brother Jed Lackey is the programmer and their childhood friend Joel Hornsby is the designer. So now let’s take a look at the team behind the game… Meet Skookum Arts You progress through the game by rearranging and connecting public signs to explore and advance through each environment. You play as a 2D character moving through signs in a dynamic 3D world. The Pedestrian is a 2.5D puzzle platformer themed around the public sign system.
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